Well, now it's not beta anymore but I was cautious about jumping to the new version after my problems when I moved from 15 up to 16. To be honest I still had some stability issues with 16 after two years... But after my DR 16 crashed again (for 140 time probably) on the recent project I decided I will update as it can't be worse... So I did and I have to say DR 17 is much much better and stable than 16. Most of my issues are gone. So, don't hesitate guys
Talking about multicam though. That syncing method is brilliant as long as you don't forget to set up the clock in your gopro
or when you can sync by sound... which is not the case on the motorcycle anyway
I agree, DR17 is more stable than DR16, and the DR17.1 is even more stable.
For an update, I bought the Studio license of Resolve and there's one feature that alone makes the purchase worth it: hardware-accelerated rendering. When I'm rendering, my CPU is at 25-50% and my GPU is at 30-60%. I found that DR was maxing out my CPU and GPU and rendering at upwards of 180fps, but I use a VST audio plugin [Alex Audio Butler] which does not play well with those render speeds. I throttled the speed to 50fps and the computer is much happier and the final audio quality is much better.
As for syncing, I am now in the routine of starting recording on both GoPros, clapping 5 times, and then getting my engine warmed up and the rest of my gear on. This gives me 2 minutes to ensure the Hero 9 hasn't frozen [which it does occasionally, ruining the recording], the bike is ready to go, and I am ready to go. Every time I start recording, I do this, and record my whole ride. In Resolve, I just set In points on the first two files of each portion of the ride, create the multicam, and then add the rest of the files for that part of the ride, and I'm good.
I recently had 2.5 hours of footage to cull through, and it took MAYBE 15 minutes to rename all the files [for easy recognition in DR] and create the multicam clips in Resolve.
-John